Monthly Archives: February 2007

Beyond Edutainment: A Dissertation by Simon Egenfeldt-Nielsen

Simon Egenfeldt-Nielsen of the IT-University of Copenhagen wrote a doctoral dissertation entitled Beyond Edutainment: Exploring the Educational Potential of Computer Games. The dissertation consists of five parts: Background. Grounding work towards an inclusive and solid framework for educational use of … Continue reading

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70+ Virtual University Campuses Already in Second Life

Charles Reed, chancellor of the California State University system, has an interesting perspective on the future of education, as described in this recent cnet article. Responsible for over 400,000 students and 46,000 employees over 23 campuses, Reed envisions students becoming … Continue reading

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Game Authoring and Children’s Narrative Development

In a conference paper presented at the Interaction Design and Children Conference, Robertson and Good (2004) consider the feasibility and benefits of game authoring for children. Ten teenagers created their own stories in the medium of interactive 3D virtual reality … Continue reading

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Modding Games to Teach IT Skills

Video games have sometimes been touted as the gateway to increased computer literacy. Students can play games in the classroom, design their own games as a class activity (e.g. Kafai), or mod games — that is, to adapt an existing … Continue reading

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Kids and Game Design for Learning

Teachers realize that preparing lesson plans and the act of teaching itself causes the teacher to master the subject matter in an in-depth way. What happens when you let the students themselves become the teachers — that is, to let … Continue reading

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