Author Archives: Rob

Serious Games: Making a Difference

Most people are well aware of the violence found in some video games, but less people know about games that can bring about positive change. Serious Games, described as a new movement in gaming whose purpose to “raise awareness, instruct … Continue reading

Posted in General, Learning games | 3 Comments

Gender stereotypes and how girls play games

The Sims has sold over 40 million copies, and some reports say that 60-70% of players are women.  Girls have frequently been said as enjoying “social” games, games with good storylines, and games that support creativity.  “Pink” software titles have … Continue reading

Posted in Gender and gaming | 1 Comment

Use of Video Games in the Classroom

John Kirriemuir and Angela McFarlane (2003) wrote a survey-based conference paper on how “pure” computer and video games (that is, games that are not explicitly designed to be educational) tend to be used in classrooms. Kirriemuir and McFarlane report that games … Continue reading

Posted in Games in the classroom, Research and papers | 6 Comments

Affinity Spaces and Learning

James Paul Gee (2004) devotes a chapter to “affinity spaces” — online and/or face to face interactive spaces consisting of people held together because of shared activities, interests, and goals — in his book, Situated Language and Learning: A Critique … Continue reading

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Nintendo Wii, Ebay Prices, and Learning

Looks like eBay prices on the Nintendo Wii are finally starting to drop to around the $320-$330ish range. As of yet, there aren’t too many software titles to choose from besides Zelda, Madden NFL Football, and the pack-in Wii Sports … Continue reading

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Beyond Edutainment: A Dissertation by Simon Egenfeldt-Nielsen

Simon Egenfeldt-Nielsen of the IT-University of Copenhagen wrote a doctoral dissertation entitled Beyond Edutainment: Exploring the Educational Potential of Computer Games. The dissertation consists of five parts: Background. Grounding work towards an inclusive and solid framework for educational use of … Continue reading

Posted in Research and papers | 7 Comments

70+ Virtual University Campuses Already in Second Life

Charles Reed, chancellor of the California State University system, has an interesting perspective on the future of education, as described in this recent cnet article. Responsible for over 400,000 students and 46,000 employees over 23 campuses, Reed envisions students becoming … Continue reading

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Game Authoring and Children’s Narrative Development

In a conference paper presented at the Interaction Design and Children Conference, Robertson and Good (2004) consider the feasibility and benefits of game authoring for children. Ten teenagers created their own stories in the medium of interactive 3D virtual reality … Continue reading

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Modding Games to Teach IT Skills

Video games have sometimes been touted as the gateway to increased computer literacy. Students can play games in the classroom, design their own games as a class activity (e.g. Kafai), or mod games — that is, to adapt an existing … Continue reading

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Kids and Game Design for Learning

Teachers realize that preparing lesson plans and the act of teaching itself causes the teacher to master the subject matter in an in-depth way. What happens when you let the students themselves become the teachers — that is, to let … Continue reading

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