Category Archives: General
Serious Games: Making a Difference
Most people are well aware of the violence found in some video games, but less people know about games that can bring about positive change. Serious Games, described as a new movement in gaming whose purpose to “raise awareness, instruct … Continue reading
Affinity Spaces and Learning
James Paul Gee (2004) devotes a chapter to “affinity spaces” — online and/or face to face interactive spaces consisting of people held together because of shared activities, interests, and goals — in his book, Situated Language and Learning: A Critique … Continue reading
Nintendo Wii, Ebay Prices, and Learning
Looks like eBay prices on the Nintendo Wii are finally starting to drop to around the $320-$330ish range. As of yet, there aren’t too many software titles to choose from besides Zelda, Madden NFL Football, and the pack-in Wii Sports … Continue reading
70+ Virtual University Campuses Already in Second Life
Charles Reed, chancellor of the California State University system, has an interesting perspective on the future of education, as described in this recent cnet article. Responsible for over 400,000 students and 46,000 employees over 23 campuses, Reed envisions students becoming … Continue reading
Brain Age and Other Video Games for Grandma?
Nintendo of America recently demoed their game, Brain Age: Train Your Brain in Minutes a Day at a recent AARP convention, of all places. Many people consider playing video games a kids’ activity, but soon people might be thinking of … Continue reading
Videogame sales hit record $12.5 billion in 2006
Consumers spent $3.7 billion on video game software and hardware during the month of December, up 28 percent. Sony Corp. plagued by supply issues, sold 490,700 PlayStation 3 game consoles in the United States according to NPD Group. That means … Continue reading
Which next-gen console has the best learning potential?
Now that all three major next-generation consoles have arrived (the new Microsoft Xbox 360, Nintendo Wii, and Playstation 3), an important question is to consider which one carries the best learning potential. A comparison of all three next gen systems … Continue reading
Virtual classrooms and Second Life Education
An increasing number of educators are using a multiplayer virtual environment called Second Life to promote learning, even to the point of holding classes online within the game world. Now with over 1.3 million members, Second Life has been gaining … Continue reading
Why are video games good for learning?
With the release of the Nintendo Wii, XBox 360, and Playstation 3, the video game industry has been capturing a lot of interest lately. But is it just entertainment? Researchers today have realized the educational value of games. Exactly what … Continue reading
Welcome to learninginvideogames.com!
Hi! Welcome to learninginvideogames.com. This is a new website that will provide current news and resources on a growing phenomenon: the use of video games for learning and educational purposes. Interesting articles, game reviews, scholarly papers (an online bibliography related … Continue reading