Learning in Video Games

January 13, 2007

Indiana teacher uses WWII game to teach history

Filed under: Games in the classroom — Axle @ 8:13 pm

Indiana history teacher David McDivitt used a World War II simulation game (”Making History: The Calm & The Storm” by Muzzy Lane Software) to see if students would learn more compared to using their usual textbooks. As this USA Today article discusses, the gamers had learned more about the war and its geography while also writing more sophisticated essays.

Other examples of innovative educational games that move beyond drill-and-practice include Dimenxian, an exciting game that uniquely adopts a first-person Halo-esque perspective, launched last summer by game publisher Tabula Digita with its motto: “Learn math or die trying.” Dimenxian teaches state-aligned Algebra I concepts such as coordinate systems, graphs, and linear relationships. More rigorous academic research needs to be done with these games, but it’s exciting to see more recent games moving beyond basic, repetitive candy-coated superficial games.

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