Learning in Video Games

June 2, 2007

Gender stereotypes and how girls play games

Filed under: Gender and gaming — Axle @ 8:35 pm

woman.gifThe Sims has sold over 40 million copies, and some reports say that 60-70% of players are women.  Girls have frequently been said as enjoying “social” games, games with good storylines, and games that support creativity.  “Pink” software titles have been produced — in some cases with great success — such as Barbie Fashion Designer, a huge seller in 1997 that outsold Quake and Myst.  However, do titles that rely on traditional female stereotypes necessarily good for gender equity?  Or do these games partly contribute to a self fulfilling prophecy where society perpetuates the stereotype that girl gamers are only of a certain type?

Food for thought: 39% of all gamers are women according to the Entertainment Software Association (2004). In fact, more women over 18 are now playing games than young boys between the ages 6 and 17 (26% compared to 21%). Games like World of Warcraft, with many elements that can be characterized as male (e.g. fighting), have an estimated 30% female players. Maybe game designers and researchers shouldn’t be so quick to decide how girls will play games.

1 Comment »

  1. Hi, I’m writing a paper on gender in gaming and found your entry helpful. Would you mind telling me some of your sources on the statistics you cited? It would be a great help and for the record I too think that there is a “hole” in the area of female representation in the whole technology world. Much appreciated your ideas.

    Comment by David — December 6, 2007 @ 11:53 am

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